Unreel Fishing

  • Roles: Lead Programmer, Designer, Artist, Animator

  • Software: Unity 4, Adobe Photoshop CC, Autodesk Maya 2014

  • Unreel Fishing is a game made for my Casual Game Production class. The goal was to make a competitive fishing game that anybody can pick up and play. The game was created during one semester by a team of 3 people. I programmed and designed all the levels. On the art side, I made all the fish sprite sheets, animations and level assets.

  • Unreel Fishing was ported to the UCF SVAD Arcade machine which can be found on campus at UCF in the OTC and Visual Arts Building.



Level Trailer