Beached: Escape From Bunny Island

  • Roles: Lead Designer

  • Software: Unreal 4.6, Perforce, Adobe Photoshop CC, Autodesk Maya 2014

  • Beached was my second senior project from UCF. It is a 3D platformer inspired by Mario 64 and Banjo-Kazooie. The game has 4 levels; all the levels were co-developed by the design team, two of which were designed by me. The game was created during one semester by a team of 13 people. As Lead Designer it was my job to make the Game Design Document and making good use of the mechanics created by the tech team. I lead the weekly meetings checking on each team’s progress and assigning new tasks. I also assisted the Tech Team on any programming that was needed.

  • Beached was presented at SVAD Character Animation Premiere and Digital Media Showcase 2015

  • Dates: January 12, 2015 - May 4, 2015

 

Links

Full Game Playthrough (Video Playlist)

Gameplay Trailer

Individual Contribution

Emergence

  • Roles: Tech Team/Programmer

  • Software: Unreal 4.4, Perforce, Adobe Photoshop CC, Autodesk Maya 2014

  • Emergence was my first project using Unreal 4 from UCF. It is a unique blend of a first person shooter and a tower defense game. The game was created during one semester by a team of 15 people. As a programmer I programmed one of the four turrets, the player objectives, and created the money system. I assisted on the first level by creating the level blueprint and the enemy pathing. I designed and programmed the tutorial level and the credits level.

  • Emergence was presented at Indienomicon Expo 2014

  • Dates: August 18, 2014 - December 9, 2014

 

Links

Full Game Playthrough (Video Playlist)

Features Trailer

 Unreel Fishing

  • Roles: Lead Programmer, Designer, Artist, Animator

  • Software: Unity 4, Adobe Photoshop CC, Autodesk Maya 2014

  • Unreel Fishing is a game made for my Casual Game Production class. The goal was to make a competitive fishing game that anybody can pick up and play. The game was created during one semester by a team of 3 people. I programmed and designed all the levels. On the art side, I made all the fish sprite sheets, animations and level assets.

  • Unreel Fishing was ported to the UCF SVAD Arcade machine which can be found on campus at UCF in the OTC and Visual Arts Building.

 

Links

Level Trailer