Beached: Escape from Bunny Island

  • Roles: Lead Designer
  • Duration: January 12, 2015 - May 4, 2015
  • Software: Unreal 4.6, Perforce, Adobe Photoshop CC, Autodesk Maya 2014
  • Beached was my second senior project from UCF. It is a 3D platformer inspired by Mario 64 and Banjo-Kazooie. The game has 4 levels; all the levels were co-developed by the design team, two of which were designed by me. The game was created during one semester by a team of 13 people. As Lead Designer it was my job to make the Game Design Document and making good use of the mechanics created by the tech team. I lead the weekly meetings checking on each team’s progress and assigning new tasks. I also assisted the Tech Team on any programming that was needed.
  • Beached was presented at SVAD Character Animation Premiere and Digital Media Showcase 2015

 

Links

 

Full Game Playthrough (Video Playlist)

Gameplay Trailer

Individual Contribution